Steam Devlog #10 - Steam demo prep


Howdy howdy!

It’s been a pretty busy month of bugfixing, prepping for a (steam) demo, and

trying to polish the game as much as possible.

I’ve added a fair amount of levels to the game this month but that it is

basically it. The rest of the focus has been on very unsexy work revolving

around menus, oooh la la…

Additions:

  • Added 14 new levels to the third area

  • Added the version number to the main menu so you can help me when bad things

happen (hopefully never)

  • Made bombs fly over to the inventory when collected

  • Jazzed up the video collection

  • Added better prompts for planting bombs and interacting with objects

  • Added ‘>’ and ‘<’ to menus to convey stuff

  • Coloured the scary menu items (Quit and Delete) red

The rest of the month was pretty dull and next month will likely also be dull.

I’m working on adding the options in-game. Previously they were only accessible

from the start menu which is less than convenient. This has opened up a huge

can of worms and I’m still in the weeds of cleaning up all the menus and

getting them to work everywhere regardless of where they are (harder than it

sounds).

Once the menus are done (please be soon), then I intend to start working on

some mechanics for the fourth area. The third area is well under way but I need

a palette cleanser.

I’ve got some fun ideas for the fourth area, stay tuned!

Get Mr Figs

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